Behavior Tree Tasks
Documentation Unreal Engine AI Behavior Trees
Reference for BT tasks and auto-populated blackboard keys.
For actions using BehaviorTreeSequence execution mode.
Available BT Tasks
| Task | Purpose |
|---|---|
BTTask_MoveUntilDistance | Move toward target until within range |
BTTask_MakeDistance | Retreat from target |
BTTask_ActivateAbility | Activate ability by class |
BTTask_ActivateBlackboardAbility | Activate ability from blackboard tag |
BTTask_DebugSECValues | Debug display for SEC keys |
Auto-Populated Blackboard Keys
When STTask_DoAction runs a BT sequence, these keys are set:
| Key | Type | Value |
|---|---|---|
SEC_TargetActor | Object | Current focus actor |
SEC_SelfActor | Object | Controlled pawn |
SEC_Distance | Float | Distance to target |
SEC_ActionId | Name | ID of executing action |
SEC_AbilityTag | Name | Ability tag (if set) |
SEC_AbilityEndTag | Name | End tag (if set) |
