RevenueCat Bridge
Documentation Unreal Engine IAP Subscriptions Mobile
Setup, API reference, testing, and troubleshooting for the RevenueCat Bridge Unreal Engine plugin.
v1.1.0 — Native paywall UI support (iOS 16+, Android with Compose). Design your paywall in the RevenueCat dashboard and present it with a single call. For issues or feature requests, contact me.
Overview
RevenueCat Bridge wraps RevenueCat's native Android and iOS SDKs behind a single
UGameInstanceSubsystem. One instance lives for the entire game session, accessible from Blueprints, C++, or async action nodes.Platforms: Android and iOS at runtime. Win64 editor builds compile and run with stub implementations for iteration.
Included SDKs:
- Android: RevenueCat v9.25.0 + purchases-ui v9.25.0 (Gradle, pulled at build time)
- iOS: RevenueCat v5.63.0 + RevenueCatUI v5.63.0 (xcframeworks, bundled)
Native Paywall UI: Present RevenueCat's dashboard-configured paywall with a single Blueprint node or C++ call. Design and iterate on your paywall remotely. No app update required.
The plugin handles client-side purchases only. No server-side logic, no desktop runtime.
Documentation
Getting Started
Install, configure API keys, and make your first purchase.
API Reference
Functions, delegates, async actions, structs, and enums.
Testing & Troubleshooting
Test plan, edge cases, common issues, and logging.
Typical Flow
Waiting…
Game Starts
SDK auto-configures from Project Settings
OnConfigured
SDK ready
FetchOfferings()
Fetching from RevenueCat…
PurchasePackage(pkg)
Initiating purchase flow
OnPurchaseCompleted
Result + CustomerInfo
IsEntitlementActive("pro")
→ true — unlock premium content
Architecture
Your Game
- Blueprints
- C++
- Blueprint Async Actions
URevenueCatSubsystem
- GameInstanceSubsystem — one instance per session
- Accessible from Blueprints, C++, and async nodes
Platform Bridge
- Android: JNI → Java bridge → callbacks to game thread
- iOS: Obj-C++ → Swift → AsyncTask to game thread
- Win64: Stubs — ConfigureSDK fires OnConfigured
RevenueCat SDK
- Android: v9.25.0 + purchases-ui v9.25.0 (Gradle)
- iOS: v5.63.0 + RevenueCatUI v5.63.0 (xcframework)
App Stores
- Google Play
- Apple App Store
- Android: JNI calls a Java bridge class → RevenueCat SDK. Callbacks return via JNI native methods, marshalled onto the game thread.
- iOS: Obj-C++ calls the RevenueCat SDK directly. Callbacks dispatched to the game thread via
AsyncTask. - Win64 editor: All functions are stubbed.
ConfigureSDKfiresOnConfiguredso initialization logic works. Other async operations won't fire callbacks.
Requirements
| Requirement | Details |
|---|---|
| Engine | Unreal Engine 5.5+ |
| Platforms | Android, iOS (editor stubs for Win64) |
| RevenueCat account | Free tier at revenuecat.com |
| Store setup | Google Play Console and/or App Store Connect with products configured |
| RevenueCat dashboard | Products linked, offerings created, entitlements configured |
| Paywall (iOS) | iOS 16.0+ required for native paywall UI |
| Paywall (Android) | Jetpack Compose support (included automatically via Gradle) |
Support and Resources
RevenueCat Bridge is built by Hakan Erunsal. Not affiliated with or endorsed by RevenueCat, Inc., Google LLC, or Apple Inc.