RevenueCat Bridge

Documentation Unreal Engine IAP Subscriptions Mobile

Setup, API reference, testing, and troubleshooting for the RevenueCat Bridge Unreal Engine plugin.


v1.1.0 — Native paywall UI support (iOS 16+, Android with Compose). Design your paywall in the RevenueCat dashboard and present it with a single call. For issues or feature requests, contact me.

Overview

RevenueCat Bridge wraps RevenueCat's native Android and iOS SDKs behind a single UGameInstanceSubsystem. One instance lives for the entire game session, accessible from Blueprints, C++, or async action nodes.
Platforms: Android and iOS at runtime. Win64 editor builds compile and run with stub implementations for iteration.
Included SDKs:
  • Android: RevenueCat v9.25.0 + purchases-ui v9.25.0 (Gradle, pulled at build time)
  • iOS: RevenueCat v5.63.0 + RevenueCatUI v5.63.0 (xcframeworks, bundled)
Native Paywall UI: Present RevenueCat's dashboard-configured paywall with a single Blueprint node or C++ call. Design and iterate on your paywall remotely. No app update required.
The plugin handles client-side purchases only. No server-side logic, no desktop runtime.

Documentation


Typical Flow

Waiting…
Game Starts
SDK auto-configures from Project Settings
OnConfigured
SDK ready
FetchOfferings()
Fetching from RevenueCat…
PurchasePackage(pkg)
Initiating purchase flow
OnPurchaseCompleted
Result + CustomerInfo
IsEntitlementActive("pro")
→ true — unlock premium content

Architecture

Your Game
  • Blueprints
  • C++
  • Blueprint Async Actions
URevenueCatSubsystem
  • GameInstanceSubsystem — one instance per session
  • Accessible from Blueprints, C++, and async nodes
Platform Bridge
  • Android: JNI → Java bridge → callbacks to game thread
  • iOS: Obj-C++ → Swift → AsyncTask to game thread
  • Win64: Stubs — ConfigureSDK fires OnConfigured
RevenueCat SDK
  • Android: v9.25.0 + purchases-ui v9.25.0 (Gradle)
  • iOS: v5.63.0 + RevenueCatUI v5.63.0 (xcframework)
App Stores
  • Google Play
  • Apple App Store
  • Android: JNI calls a Java bridge class → RevenueCat SDK. Callbacks return via JNI native methods, marshalled onto the game thread.
  • iOS: Obj-C++ calls the RevenueCat SDK directly. Callbacks dispatched to the game thread via AsyncTask.
  • Win64 editor: All functions are stubbed. ConfigureSDK fires OnConfigured so initialization logic works. Other async operations won't fire callbacks.

Requirements

RequirementDetails
EngineUnreal Engine 5.5+
PlatformsAndroid, iOS (editor stubs for Win64)
RevenueCat accountFree tier at revenuecat.com
Store setupGoogle Play Console and/or App Store Connect with products configured
RevenueCat dashboardProducts linked, offerings created, entitlements configured
Paywall (iOS)iOS 16.0+ required for native paywall UI
Paywall (Android)Jetpack Compose support (included automatically via Gradle)

Support and Resources


RevenueCat Bridge is built by Hakan Erunsal. Not affiliated with or endorsed by RevenueCat, Inc., Google LLC, or Apple Inc.