RevenueCat Bridge
Documentation Unreal Engine IAP Subscriptions Mobile
Setup, API reference, testing, and troubleshooting for the RevenueCat Bridge Unreal Engine plugin.
v1.0.0 - This is the initial release. Some edge cases may not be covered yet. If you run into any issues or have a feature request, reach out to me directly and I'll get it fixed or added in an update.
Overview
RevenueCat Bridge wraps RevenueCat's native Android and iOS SDKs behind a single
UGameInstanceSubsystem. One instance lives for the entire game session - accessible from Blueprints, C++, or async action nodes.Platform support: Android and iOS at runtime. Win64 editor builds compile and run with stub implementations for iteration.
Included SDKs:
- Android: RevenueCat v9.25.0 (Gradle, pulled at build time)
- iOS: RevenueCat v5.63.0 (xcframework, bundled)
The plugin does not include a storefront UI, does not handle server-side logic, and does not run on desktop at runtime.
Documentation
Getting Started
Install, configure API keys, and make your first purchase.
API Reference
Functions, delegates, async actions, structs, and enums.
Testing & Troubleshooting
Test plan, edge cases, common issues, and logging.
Typical Flow
The plugin auto-initializes on startup using the API keys from Project Settings. Here's the basic sequence:
Game Starts
-> SDK auto-configures
-> OnConfigured fires
FetchOfferings()
-> OnOfferingsFetched fires with your products
Player taps "Buy"
-> PurchasePackage(SelectedPackage)
-> Native store dialog appears
-> OnPurchaseCompleted fires
IsEntitlementActive("pro")
-> true if the player has an active purchase
Architecture
Your Game (Blueprints / C++)
|
URevenueCatSubsystem (GameInstanceSubsystem)
|
Platform Bridge (compile-time)
/ \
Android iOS
(JNI -> Java) (Obj-C++ -> Swift)
| |
RevenueCat SDK RevenueCat SDK
v9.25.0 (AAR) v5.63.0 (xcframework)
| |
Google Play App Store
- Android: JNI calls a Java bridge class → RevenueCat SDK. Callbacks return via JNI native methods, marshalled onto the game thread.
- iOS: Obj-C++ calls the RevenueCat SDK directly. Callbacks dispatched to the game thread via
AsyncTask. - Win64 editor: All functions are stubbed.
ConfigureSDKfiresOnConfiguredso initialization logic works. Other async operations won't fire callbacks.
Requirements
| Requirement | Details |
|---|---|
| Engine | Unreal Engine 5.5+ |
| Platforms | Android, iOS (editor stubs for Win64) |
| RevenueCat account | Free tier at revenuecat.com |
| Store setup | Google Play Console and/or App Store Connect with products configured |
| RevenueCat dashboard | Products linked, offerings created, entitlements configured |
Support
Updates will be delivered through Fab Marketplace.
This plugin is not affiliated with or endorsed by RevenueCat, Inc., Google LLC, or Apple Inc.